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Mount and blade blood in the west
Mount and blade blood in the west









Using a sword and shield with a wizard is possible and even recommended, if it means having higher focus. The power gain from unenchanted gear is negligible when compared to elemental enchanted stat gear.ĭon't be afraid to mix and match your gear with spell casters. Later in the game the temptation of buying non-magical gear will drastically drop. Wardens gain damage from both Agility and Strength where as Barbarians gain only from strength and Shadowblades only from Agility. For most of the gear you find, equip the ones with your main stat in them. When finding new gear, check the stats that the items are imbued with. Check the damage number in your character sheet and compare the gear using that as a reference point. Even if your damage would increase from a new weapon, bad stat-rolls might result in actual damage loss. The damage number under you character when equipping does not factor in damage gained from stats. Spell damage/heal is percent based, but having higher main stat for the spell class mean higher power, and ability to cast higher level spells.

mount and blade blood in the west

Agility also increases the speed at which your characters use their turn.Įvery 1 point of armor reduces incoming melee damage by 1.Įvery 2 points of main stat equals 1 melee damage. Strength increases the damage of normal and heavy weapons.Īgility increases the damage of light weapons.











Mount and blade blood in the west